#ifndef __OXML_H__
#define __OXML_H__

struct oClipXml
{
	enum
	{
		Texture = 'O',
		Clip = 'P',
		File = 'J',
		Rect = 'Q'
	};
};

struct oEffectXml
{
	enum
	{
		Dorothy = 'A',
		Effect = 'B',
		Type = 'C',
		File = 'J'
	};
};

struct oFrameXml
{
	enum
	{
		Texture = 'O',
		Clip = 'P',
		File = 'J',
		Rect = 'Q',
		Duration = 'R'
	};
};

struct oModelXml
{
	enum
	{
		Dorothy = 'A',
		Sound = 'B',
			Position = 'C',
			Rotation = 'D',
			Opacity = 'E',
		Action = 'F',
		Frame = 'G',
			Scale = 'H',
		Key = 'I',
		File = 'J',
			Duration = 'K',
		Look = 'L',
		Track = 'M',
		Sprite = 'N',
			Time = 'O',
			Clip = 'P',
		Point = 'Q',
		Animate = 'S',
			Begin = 'T',
			End = 'U',
			Index = 'B',
			EasePos = 'I',
			EaseScale = 'J',
			EaseRotate = 'L',
			EaseOpacity = 'M',
			FaceRight = 'B',
		ActionName = 'T',
		LookName = 'U',
			Name = 'A'
	};
};

struct oFaceXml
{
	enum
	{
		Str = 'A',
		Pos = 'B'
	};
};

#endif